Music Friday: World of FF title

Have you tried World of Final Fantasy‘s demo? It’s up now on PS4 and PSVita (if you can actually access them due to the bloody DDOS attack that’s making the rounds today).

The game that at first made everyone cringe at its cuteness and announced right before the Final Fantasy VII remake (which obviously gathered all the attention), WoFF has slowly been catching the eyes of people due to its colorful world and characters, and a long forgotten sense of humor. The music seems to be a combination of cutesy-upbeat tracks and a few nods to old themes. The demo is a bit short and is mostly a bunch of random battles in a “dungeon”… but hey, that is old school Final Fantasy.


It features cameos from Final Fantasy characters and monsters, so it’s bound to be at least a curiosity for Final Fantasy fans. Cloud, Lightning, Boko, Edgar and many more show up.



Are you jumping in the WoFF bandwagon? I mean, you’d be missing this kind of fun:

The Nintendo Switch

Goodbye, Nintendo NX, we hardly knew you. Hello, Nintendo Switch

We… pretty much hardly know you, too.

The veil of secrecy is lifted. Nintendo‘s new console is called the Switch and is, at least in concept, a very cool idea. We had leaks, sure, but it’s always nice to see the actual thing working (in a PR video, at least). The concept of a portable console experience has been talked about for a long time. The Playstation Vita was pretty much an attempt at making a portable device with the power of a home console (and it is a pretty cool device at that). But Nintendo wants to break that barrier. No longer a portable with console aspirations… but rather a console that is straight up portable.


It’s hard to explain how it works unless you have seen the leaks, or the introduction video above. But the Switch is basically a small tablet with the power of a console, that uses two small controllers as input. These controllers can be used on their own (or docked in a controller-like shell as seen in the GIF), but they can be inserted into the Switch and it suddenly becomes like a Vita.


And now you can game with your console… on the go.


Rest in peace, Playstation Vita (just kidding, I still love you).

The video presents a machine that, if working as advertised, could be a very cool device. The controllers (called “Joy-Cons“) can work on their own, without the need for the dock seen in the top gif) and can even work separately as independent inputs to play multiplayer games:


But we know almost nothing beyond what’s presented. The dock is apparently just a cool looking “microUSB to HDMI” adapter. Every gameplay shown is defined by Nintendo as “representative” – a target, if you will; at this point in time, however, Nintendo would be foolish to not at least be on pair with other consoles graphically. A peek at the “representative” gameplay of the new Mario game:


It would even seem multiple Switches can play together in co-op or competitive games via Wifi… or maybe Ad-hoc? At least these guys seem to be playing against each other…


There’s a more traditional controller option (called the “Pro”) which will likely be sold separately. 2016-10-20 10-29-54.png

Perhaps the coolest tidbit:


Back to cartridges! It had been rumored for quite a while but also confirmed is that the Switch will use carts instead of discs, like the Vita or 3DS. Loading speeds are bound to be very fast, and as today’s cards can hold insane amounts of data it shouldn’t be much of a problem for developers. Speaking of which, there’s a *lot* of third party developers that are working on Switch right now. Big names like Bethesda (we saw Skyrim in the video), Square Enix, Capcom, EA, Bandai Namco, Ubisoft, Take Two and *gulp* From Software.


Let’s not forget, however, that as cool as our Skyrims, Bravely Defaults and Sonics are… what Nintendo consoles always have in spades are Nintendo first-party exclusives, and those are usually always worth a look. Mario and Zelda are definitely coming. Dare I hope for a new Metroid?

All this is nice and cool. A great concept, innovative stuff, etc. But there are important questions up in the air…

This is essentially a portable console… what about battery life and (why not?) heat (I don’t want exploding Switchs being banned from air travel!)? It’s powered by a custom Nvidia Tegra processor and “an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards” (source) so that’s gonna require a lot of power! Will it match current consoles graphical power-wise? And that’s for the console… what about the controllers? Will they use AAA batteries? On another topic, what about the OS? The console’s online capabilities? PRICE? All we know is it’s launching in March 2017.

And finally, my #1 question: is the Switch the successor to the Wii U AND the 3DS? It’s a portable console as well! Not to confuse with a new console having backwards compatibility with both consoles, but rather the next step… a single console that will become the focus of Nintendo, leaving behind the console and portable mentality to fuse it all in a “one device” future? It’s not secret the Wii U is not what many expected, and it’s a console I gladly ignored. The 3DS, however, it’s a machine that has a lot of great games. Big names! Basically it has the library I wish the Vita had.

If the Switch has a libraby comprised of the best the Wii U can offer and the best the 3DS can offer as well, becoming the de facto Nintendo console… it could very well become a true must buy.

Only time will tell, though. For now, we have to wait for more info, but what we have been shown is interesting. I remain cautiously optimistic.


We will take a break from our regular Music Friday to talk about the biggest news of the day: Final Fantasy XIV has revealed some details about the next expansion coming in early summer 2017: Stormblood.

Stormblood will see us take the fight to the Empire by helping the Resistance in taking back the city-state of Ala Mhigo, under Garlean rule for years. The events that lead us to this started in the latest live patch (3.4, Soul Surrender) but will still be further explained in the next one (3.5). There’s little we know of the lore happening in these new lands, but we do know that we’ll get new jobs, new zones, new enemies and some system changes.


While no new jobs were formally introduced, FanFest attendees had a tease in the form of the t-shirt Yoshida was wearing (a similar thing happened in the previous 2014 FanFest). Wearing a Scarlet Witch t-shirt pretty much guarantees that we will get Red Mage as one of the new jobs – a long awaited job.

As for zones, we’ll go around Ala Mhigo, likely Gyr Abania. The new hub town, which is said to be the place where the trailer takes place, is called Rhalgr’s Reach. A “new kind” of exploratory mission will take place in “Eureka”, a name that should be familiar to Final Fantasy fans. Speaking of which, there were quite a few mentions that future areas and raids (both 8man and 24man) would be “very Final Fantasy“.


We also got a glimpse at one of the main villains of the expansion: Zenos Yae Galvus, commander of the XIIth Legion of the Garlean Empire, currently in charge of Ala Mhigo. His motivations are an important part of the expansion so there’s a lot of mystery regarding him.


Speaking of mysteries: who is the young red monk parrying with the Derplander in the intro? Their fight is more a parrying session than a battle, and they seem to know each other very well. Blonde… with blue eyes… related to Ala Mhigo? Hmmmm… I wonder who could she be? Hmmmmmmmmmmmmm Could we know her from before… perhaps with a different attire? “Hmmmmmmmmmmmmmmmmm” indeed…


On the systems side, an increase in inventory space was revealed, as well as new minimum requirements for the Windows versions. One of the most cheered announcements was the drop of support for the PS3 version of the game – for the longest time people have speculated that some limitations of the game come from having to support the fading console, and letting it go could open the doors to new visual and technical things. One such thing was mentioned in a new lightning model.

Upcoming FanFests (in Japan and Europe) will bring further reveals and more info, but the stage is set. Ala Mhigo will be the theater where the adventures of the Warrior (Monk?) of Light will take place. Let’s look forward to it.


Music Friday: Rise


I am tired of Alexander – – – freezing time and – – – messing up with my – – – Enochian! At this rate – – – this post will come – – – out *days* later than – – – intended!

Alexander’s final encounter is Alexander Prime, the Soul of the Creator, deep inside a time bubble at the very core of the time-altering Primal. The battle begins with an orchestrated version of Metal (the theme from the final boss of Gordias) but after Alexander’s Divine Judgment it switches to the real fight, with a much more enthusiastic theme, fitting the rock-fueled antics of the goblins.

*dut dut dut peep dut dut dut peep*

It’s also another song that seems to use Gobbiespeak, the language of the goblins, which gave some people headaches while trying to figure out the lyrics – which I think haven’t been *fully* deciphered yet. Maybe next weekend during FanFest?

*dut dut dut peep dut dut dut peep*

Speaking of FanFest… are you excited? Most expect an expansion announcement, new jobs and more! I am definitely looking forward (and back) to it!

Rise with me!


Music Friday: Exponential Entropy

An in-depth analysis of Final Fantasy XIV’s latest raid hit. Spoilers, obviously.

Forward and back and forward and back and forward and back and forward and back and forward and back and forward and back,  and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back, and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back.

Forward and back and then forward and back and forward and back, and forward and back and forward and back and forward and back and.

Forward and back? Forward and back! And then go forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back and forward and back.



Rising the Iron

I have returned from my vacations! What did I do, you ask? Play Rise of Iron, of course! It’s not often a vacation period coincides with the launch of a much anticipated game for me so I made the most out of it. And yes, it was a coincidence… I did not plan it that way!


Destiny’s last expansion is full of exciting moments, even if it is a bit on the short side. There’s only a few main quests to do and they are easily soloable, but the content is extended by the usual round of post-story quests and activities which include the raid and the new Archon’s Forge – a small arena where you summons enemies and bosses for a chance at glory and loot (and a cool flaming Iron Lord hammer). Oh and one hell of a platforming challenge.


My goal for the week was to be geared for the raid that was releasing on Friday so I started working on that as soon as I managed to understand the new gearing process. Got my Gjallarhorn, my Iron Lord artifact and then set to get some engrams. Before that, however, we started exploring and found a huge climb to a vantage point in the new social space, the Iron Temple. You have to jump through a series of outcroppings in a cruel platforming challenge that is sure to frustrate some, but it’s hilarious with friends as you “race” each other while being careful not to push each other – or you know, actively trying to do so. The top has a beautiful view of the zone and a collectible (Destiny’s skyboxes are some of the best in the industry).


Once that was done we farmed a specific dungeon for drops that would get my light level high enough for raiding. Here we are seen outside Omnigul‘s door waiting for our specials and heavy ammo to replenish before blowing her up again.


The raid is, as usual, something else. Far from the mystery that was the Vault of Glass or the clearly alien Dreadnaught, Wrath of the Machine takes place inside a huge machine built by the Fallen near the Cosmodrome’s walls. The entrance reminds me a bit of the Vault’s challenge to open the door…


Once inside you face a Splicer Priest in a very cool room filled with SIVA and monitors that you need to pay attention to if you don’t want to be obliterated. There’s this cool mechanic where you need to hide in a room and shut the door before the boss gets a chance to fry everything outside! It’s a fight you need to see to believe.


Progressing further you go through a fairly linear jumping puzzle that hides a secret passage where a chest lies. I am particularly fond of this because while the rest of my raid went ahead, I chose to explore this opening and found the chest. I discovered (for my group) a secret in a Destiny raid! Some people got exotic guns out of it so we were very excited for it!


The second boss is the huge machine seen in the trailers. I won’t spoil much about the fight but that huge thing is the least of your problems for the encounter. We did not clear that fight. This encounter (as well as a few other instances) shows how the game benefits from dropping PS3/360 support, as you battle huge numbers of enemies while a lot of stuff is going on screen. It’s a spectacle. We still have a ways to go, both in content and in gearing.


Destiny always hints at its incredible universe of lore, and Rise of Iron is no exception – references to warminds that could be much more, challenges to come and secrets yet to be revealed, all forming the year that will lead up to Destiny 2 (or whatever it’s called). For now, I am still gearing my other characters and am having a blast doing it. It will definitely fight for game time once Final Fantasy XIV’s next patch launches tomorrow, but the sci-fi pull is strong and the hype is at an all time high. As they meme on Twitter: my iron is rising.



Music Friday: Rise of Iron

Are you ready for Destiny‘s next expansion? Or are you letting a bunch of tech mites just flutter around your head?

Rise of Iron is coming up next week (hype!) but we got an early treat: the title screen changed in the last patch to what is gonna be our welcome to the expansion for the next year. Hmmm… these stuff tends to happen in MMOs, eh? *ahem* The theme proper starts at about 3 minutes in, but if you let it go you’ll even find the original theme, some Tower tracks and more.

We have a full year to go before Destiny 2 (if it’s not, you know, delayed) so Rise of Iron is gonna be what keeps us busy for a while. Story, new raid and content, and the awesome private matches (the thing I never knew I wanted until I tried them)… joined with hopefully some good event content (halloween, SRL)! Here’s to hoping Destiny keeps being awesome for another full year.

In a funky twist of fate, I am going on vacations next week so I might be able to play at launch, which will be quite exciting! Last time I did this was for Mist of Pandaria! This also means that maybe next week I may not have a chance to post but I’ll be back before you get a chance to miss me… or after…🙂