Blaugust – Day 26
A long way
Finally! After two years of Final Fantasy XIV and not-so-diligent care, my Chocobo companion is finally level 10! My trusty companion has been an invaluable help during my solo adventures as a Black Mage, and it’s nice for it to reach the level cap… well, at least the original one!
For those not playing, once you reach a certain level in XIV you get your very own Chocobo as a mount. This is no surprise in a Final Fantasy game. However, a few levels later you get another quest to teach your Chocobo how to fight. Becoming a summonable party member (as long as you provide the Gysahl Greens!).
Once your Chocobo learns to battle, you can level him up as he gains experience, and whenever he/she levels up he gains “ability points” that can be assigned to one of three branches: damage dealer, healer or tank; each skill learned will make your Chocobo stronger and learn additional spells. This means your companion can supply with a role that you’d normally not be able to – a healer class may want to level the companion as a tank to help with keeping the enemies busy, while a DPS can choose to help his work with a healer or a tank Chocobo to keep things balanced.
As a special reward, once your Chocobo reaches level 10 and has allotted all his points in a single branch, he’ll get a special barding set representing the role you have assigned him to. In my case, I made my Chocobo a healer to keep me safe during my leveling as a Black Mage. Once he reached level 10, I got a White Mage Barding!
Unfortunately (or fortunately) level 10 is just a milestone. The original level cap. Eventually a system was introduced where your Chocobo can break this limit and go beyond. It involves certain foods you can give him, essentially making your Chocobo a multi-purpose companion. Alas, I am not very knowledgeable of the process so I’ll have to research a bit more into that.
But hey! I am happy my White Mage Chocobo is now looking like a fancy healer! Will I ever reach further levels?